Electric Fairyland

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This game is apparently inspired by late 1990 plateformer, collectathons and childrens’ picture books. I can see the later without problem. The simplicity of the fairytale-like story, the book-pages-menu. I am confused how they thought this emulated the N64/PS1 games though. Maybe I played the wrong ones? The camera is nauseating, the gamplay is servicable but not really fun, collectiong this is also not very fun, the objects are kinda there? And my depth perception in this game is thiner than a french crêpe, so the plateforming was more frustrating than anything else past the first zone.

But also, it is a tiny game that costs 3€ at full prize, steam sales will give it to you for way cheaper still. There is that. roughly one hour and a half of playtime, two hours if you want to 100% the thing, but why would I speedrun the game in 20 minutes for an achievement when I can barely understand where I’m landing when jumping and gliding!

Anyway, I had not a bad time with it. Not a grand time, but not a bad one either. This is the gamble when choosing random tiny/experimental indie games. This is also published by Sokpop, and they are kinda the king of very cheap experimental tiny indie games.

Reven

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